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Devlog
Travel Through The Ancient Island of Adventure
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Devlog
Documentation + User Guide
October 11, 2020
by
Suyang
Differences from previous concept document: On the basis of the previous game concept document, I planned to make players need to have weapons and bullets to kill enemies, but when I made the real gam...
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Checkpoint 6——Planned updates based upon Testing ng Session
October 11, 2020
by
Suyang
In the practice class, when the teacher and some students were playing my game, I got a lot of feedback from that day as I had given them a form for feedback. The first and most feedback I got was the...
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Game Testing
October 04, 2020
by
Suyang
https://docs.google.com/forms/d/e/1FAIpQLSeXjPEMlmGo94-Iz1iakviNZUHr1TnF6cwLenpb...
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Checkpoint 5——User Interfac
September 27, 2020
by
Suyang
The user interface (UI) is a great connection point for connecting players. To make it easier for players to quickly learn and understand the rules of the game and use it, menus are a good place to st...
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Checkpoint 4—More different scenes
September 20, 2020
by
Suyang
To give the player more visual experience, I made different levels for each scene. Each scene has the appropriate music and background images for each level. The first scene is menu page Each of the...
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Checkpoint 3—Collecting / Enemies / Hurt
September 13, 2020
by
Suyang
In every games the enemy is important, I also choose some interesting and beautiful enemies in my game. Their movement follow the simple rules to create its behaviors, there are just a few parts simil...
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Checkpoint 2 _Basic Level Blocking
September 06, 2020
by
Suyang
To make a beautiful and two-dimensional game, I will make this image have different levels of effects. I used an image as the background of the scene. In front of it is a platform on which the charact...
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Checkpoint 1 _Player Movement
August 30, 2020
by
Suyang
This is my first semester and I was very excited and confused at the beginning, but now I feel so glad to choose the game unit. Look that, my first dream game -- An antique 2D horizontal version of t...
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Game Concept
August 28, 2020
by
Suyang
Concept Statement The game tells about the ancient times when a princess woke up and found herself landing on a small island. She losses her memory on how she got into the island in the first place. I...
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